Apple Worm

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Apple Worm
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Apple Worm

Can you grab the apple and still leave yourself a way out? In Apple Worm, the apple is never the only problem. Your worm grows, and suddenly the hallway that looked safe becomes way too tight. What you do in the game Apple Worm is a grid-based logic puzzle. You move one space at a time, eat apples to grow longer, and then reach the glowing exit portal. The twist is your own body: if you block a corridor with your tail, you can trap yourself. The core loop looks like this: Study the maze. Move the worm through narrow paths. Eat the apple (your worm grows by one segment). Re-check your space now that you’re longer. Reach the portal without getting stuck. Real player moment: you finally reach the apple… and immediately realize your tail is now blocking the only turn back. That’s the “aha” moment Apple Worm loves. Controls Desktop Use Arrow Keys (or WASD on some versions) to move one cell at a time. Mobile Swipe up/down/left/right to move one cell at a time. How you win and how progress works You beat a level by: Eating the apple (or apples, in later stages). Reaching the exit portal without trapping your worm. There’s no rush timer pushing you. The win comes from planning clean moves and learning how growth changes your path. Special tiles and puzzle parts As levels get harder, you may see new mechanics like: Switches that open gates Gates that block routes until a switch is pressed Sliding blocks you push into place Ice tiles that carry you until something stops you One-way paths that don’t let you go back Each new rule changes how you think. It’s not “move fast.” It’s “move smart.” Tips to play better (10 tips) Plan before you move. Trace a route from apple → exit in your head first. Pause one step before the apple in tight hallways. Make sure your tail won’t trap the corner when you grow. Single-cell corridors are the danger zone. If you grow inside one, your worm can clog it. Two-wide tunnels give you wiggle room. Use little “S” turns to keep options open. Treat switches like reusable tools. Don’t rush through—leave space to return if you must press it again. Push blocks only as far as needed. “Push then park” beats shoving a block into your own path. Ice is safer when you aim for a bumper. Slide toward a flat stop, not into a sharp corner. One-way tiles demand patience. Don’t step onto them until your next two turns are already decided. If there are two apples, take the one closer to the exit last. Growing late helps avoid clogging the final approach. Coach voice: Slow down. Think two moves ahead. Then go. Tiny helpful line: If you keep trapping your tail on U-turns, try taking the inside lane of the bend so your body follows neatly instead of draping across the doorway. Levels / modes / progression Levels start simple, then stack new mechanics. The challenge increases because: Corridors get narrower, Apples are placed in trickier spots, And new tiles force you to commit to decisions. Common problems & quick fixes Move input stops working: click/tap inside the game window to refocus. Stutters on older devices: close extra tabs and turn down effects if options exist. Progress not saving: make sure your browser allows site storage/cookies if the game uses them. parent note: Apple Worm teaches planning, spatial thinking, and patience. Great for short brain breaks. Try a break reminder like: “Beat 3 levels, then rest your eyes.” 5) Quick Info: Platform: Browser (HTML5) Genre: Grid puzzle / logic Age fit: 6–13 Session length: 5–20 minutes Controls: Arrow keys/WASD (desktop), swipes (mobile) 6) FAQ: Q1: Do I have to eat the apple first? Yes—most levels require the apple before the exit counts. Q2: Why do I get stuck right after eating? Because growing changes the space. Check your tail position before you bite. Q3: What should I do on ice tiles? Plan where you’ll stop. Slide toward a safe “bumper,” not a corner. Q4: How do switches and gates work? Switches open gates. Don’t block the switch area with your longer body. Q5: I keep failing the same level—any trick? Replay it slowly and change just one thing: apple timing, or the side you enter a tunnel. Q6: Is there a timer? Usually no—this is a thinking puzzle, not a speed test.

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